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JavaScript之贪吃蛇游戏

标签:
JavaScript

<!DOCTYPE html>
<html>

<head>
    <meta charset="utf-8">
    <title>贪吃蛇</title>
    <style media="screen">
        .mainDiv {
            border: 1px solid black;
            font-size: 0px;
        }

        .scoreDiv {
            margin: 20px auto;
            width: 200px;
            text-align: center;
        }

        .col {
            width: 40px;
            height: 40px;
            border: 1px solid black;
            background: #efefef;
            display: inline-block;
        }

        .Snake {
            background: red;
            border: 1px solid white;
        }

        .egg {
            background: blue;
            border: 1px solid white;
        }
    </style>
</head>

<body>
    <div class="scoreDiv">得分:0</div>
    <div class="mainDiv"></div>
</body>
<script type="text/javascript">
    var mainDiv = document.querySelector(".mainDiv");

    var scoreDiv = document.querySelector(".scoreDiv"); //取得分的div对象
    var score = 0;

    var rowNum = 18; //行
    var colNum = 20; //列
    var canvasArray = [];
    var time = 400; //毫秒
    for(var i = 0; i < rowNum; i++) {
        var rowDiv = document.createElement("div");
        var rowArry = [];
        for(var j = 0; j < colNum; j++) {
            var colDiv = document.createElement("div");
            colDiv.className = "col";
            rowArry.push(colDiv);
            rowDiv.appendChild(colDiv);
        }
        canvasArray.push(rowArry);
        mainDiv.appendChild(rowDiv);
    }
    mainDiv.style.width = colNum * 40 + colNum * 2 * 1 + "px";
    mainDiv.style.margin = "auto";

    var snakebody = []; //定义一个数组存放蛇身
    var direction = "right"; //操作蛇移动的方向
    //创建蛇的初始模型
    function snake() {
        for(var i = 0; i < 3; i++) {
            canvasArray[0][i].className = "col Snake";
            snakebody.push(canvasArray[0][i]);
        }
    }
    snake();

    var delayTime = null;
    var changeDir = true;
    //添加键盘事件监听方向键来改变蛇的移动方向
    document.onkeydown = function(event) {
            event = event  window.event;
            //判断是否需要改变方向,true表示需要 false不需要
            if(!changeDir) {
                return; //表示直接结束函数,后续代码不执行
            }
            //假设蛇在向右移动,按键左右都不起作用
            if(direction == "right" && event.keyCode == "37") {
                return;
            }
            if(direction == "left" && event.keyCode == "39") {
                return;
            }
            if(direction == "down" && event.keyCode == "38") {
                return;
            }
            if(direction == "up" && event.keyCode == "40") {
                return;
            }
            //更据按键操作,设置方向
            switch(event.keyCode) {
                case 37:
                    direction = "left"; //方向向左
                    break;
                case 38:
                    direction = "up";
                    break;
                case 39:
                    direction = "right";
                    break;
                case 40:
                    direction = "down";
                    break;
            }
            //按键后变为false
            changeDir = false;
            //延迟
            delayTime = setTimeout(function() {
                changeDir = true;
            }, time);
        }
        //蛇的移动偏移量
    var x = 2;
    var y = 0;
    //蛇的移动函数
    function snakeMove() {
        var snameTimer = setInterval(function() {
            //更据设置的方向设置蛇头的方向
            switch(direction) {
                case "right":
                    x++;
                    break;
                case "left":
                    x--;
                    break;
                case "up":
                    y--;
                    break;
                case "down":
                    y++;
                    break;
            }
            //判断游戏结束--碰壁
            if(x < 0  x >= colNum  y < 0  y >= rowNum) {
                alert("game over");
                clearInterval(snameTimer);
                return;
            }
            //判断蛇吃到自己
            for(var i = 0; i < snakebody.length; i++) {
                if(snakebody[i] == canvasArray[y][x]) {
                    alert("game over");
                    clearInterval(snameTimer);
                    return;
                }
            }
            //判断蛇头移动的位置是否有蛋
            if(eggX == x && eggY == y) {
                canvasArray[eggY][eggX].className = "col Snake";
                snakebody.push(canvasArray[eggY][eggX]); //加入到蛇身
                score++;
                scoreDiv.innerHTML = "得分:" + score;
                jfy();
            } else {
                snakebody[0].className = "col";
                snakebody.shift();
                canvasArray[y][x].className = "col Snake";
                snakebody.push(canvasArray[y][x]);
            }
        }, time);
    }
    snakeMove();
    //随机函数
    function a(max) {
        var ran = Math.floor(Math.random() * max);
        return ran;
    }
    //生成蛋的函数
    function jfy() {
        //随机出新的egg的下标的x和y
        eggX = a(colNum);
        eggY = a(rowNum);
        //如果即将生蛋的位置和蛇身重合
        if(canvasArray[eggY][eggX].className == "col Snake") {
            jfy(); //重新生成
        } else {
            //否则 新生生蛋的位置并改样式
            canvasArray[eggY][eggX].className = "col egg";
        }
    }
    jfy();
</script>

</html>

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