2 回答
TA贡献1836条经验 获得超4个赞
JavaScript 文件
const canvas = document.querySelector('#paint');
const ctx = canvas.getContext('2d');
const sketch = document.querySelector('#sketch');
const sketch_style = getComputedStyle(sketch);
canvas.width = parseInt(sketch_style.getPropertyValue('width'));
canvas.height = parseInt(sketch_style.getPropertyValue('height'));
var pathLength = 0;
var distance = 0;
const mouse = {x: 0, y: 0};
const last_mouse = {x: 0, y: 0};
const initialPoint = {x: 0, y: 0};
function distanceBetween(A, B) {
const dx = B.x - A.x;
const dy = B.y - A.y;
return (dx * dx + dy * dy) ** 0.5;
}
/* Drawing on Paint App */
ctx.lineWidth = 5;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.strokeStyle = 'black';
canvas.addEventListener('mousedown', function(e) {
initialPoint.x = mouse.x = e.pageX - this.offsetLeft;
initialPoint.y = mouse.y = e.pageY - this.offsetTop;
pathLength = 0;
canvas.addEventListener('mousemove', onPaint);
}, false);
canvas.addEventListener('mouseup', function() {
drawStraightLine()
canvas.removeEventListener('mousemove', onPaint);
}, false);
function displayLengths() {
StraightLineDistance.textContent = "Distance: " + distance.toFixed(0) + "px";
CurvedLineDistance.textContent = "Traveled: " + pathLength.toFixed(0) + "px";
}
function onPaint(e) {
last_mouse.x = mouse.x;
last_mouse.y = mouse.y;
mouse.x = e.pageX - this.offsetLeft;
mouse.y = e.pageY - this.offsetTop;
ctx.strokeStyle = "#000000";
ctx.beginPath();
ctx.lineTo(last_mouse.x, last_mouse.y);
ctx.lineTo(mouse.x, mouse.y);
ctx.stroke();
pathLength += distanceBetween(last_mouse, mouse);
distance = distanceBetween(initialPoint, mouse);
displayLengths();
};
function drawStraightLine() {
ctx.strokeStyle = "#FF000077";
ctx.beginPath();
ctx.lineTo(initialPoint.x, initialPoint.y);
ctx.lineTo(mouse.x, mouse.y);
ctx.stroke();
distance = distanceBetween(initialPoint, mouse);
displayLengths();
}
HTML 文件
<link rel="stylesheet" href="1.css"/>
</head>
<body>
<div id="sketch">
<canvas id="paint"></canvas>
<script src="1.js"></script>
</div>
<label id="StraightLineDistance"></label><br/>
<label id="CurvedLineDistance"></label><br/>
<label id="Index"></label>
</body>
</html>
我的新疑问是如何在标签 id="Index" 中显示 (distance/pathLength) 比值的实时值
我试过使用 Index.textContent = (distance/pathLength).toFixed(0); 但这在输出中显示 1 及其常量。如果我在这方面得到帮助,我会很高兴
TA贡献1995条经验 获得超2个赞
要找到您使用毕达哥拉斯的线的长度
例如两点 A、B 之间的距离
function distanceBetween(A, B) {
return ((B.x - A.x) ** 2 + (B.y - A.y) ** 2) ** 0.5;
}
或者
function distanceBetween(A, B) {
const dx = B.x - A.x;
const dy = B.y - A.y;
return Math.sqrt(dx * dx + dy * dy);
}
或者
function distanceBetween(A, B) {
return Math.hypot(B.x - A.x, B.y - A.y);
}
要测量绘制的路径,您需要累积每个子路径(线)的长度以获得总和。
例子
该示例在绘制时累积长度。当鼠标按下事件发生时,累积长度为零。
const canvas = document.querySelector('#paint');
const ctx = canvas.getContext('2d');
const sketch = document.querySelector('#sketch');
const sketch_style = getComputedStyle(sketch);
canvas.width = parseInt(sketch_style.getPropertyValue('width'));
canvas.height = parseInt(sketch_style.getPropertyValue('height'));
var pathLength = 0;
var distance = 0;
const mouse = {x: 0, y: 0};
const last_mouse = {x: 0, y: 0};
const initialPoint = {x: 0, y: 0};
function distanceBetween(A, B) {
const dx = B.x - A.x;
const dy = B.y - A.y;
return (dx * dx + dy * dy) ** 0.5;
}
/* Drawing on Paint App */
ctx.lineWidth = 5;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.strokeStyle = 'black';
canvas.addEventListener('mousedown', function(e) {
initialPoint.x = mouse.x = e.pageX - this.offsetLeft;
initialPoint.y = mouse.y = e.pageY - this.offsetTop;
pathLength = 0;
canvas.addEventListener('mousemove', onPaint);
}, false);
canvas.addEventListener('mouseup', function() {
drawStraightLine()
canvas.removeEventListener('mousemove', onPaint);
}, false);
function displayLengths() {
StraightLineDistance.textContent = "Distance: " + distance.toFixed(0) + "px";
CurvedLineDistance.textContent = "Traveled: " + pathLength.toFixed(0) + "px";
}
function onPaint(e) {
last_mouse.x = mouse.x;
last_mouse.y = mouse.y;
mouse.x = e.pageX - this.offsetLeft;
mouse.y = e.pageY - this.offsetTop;
ctx.strokeStyle = "#000000";
ctx.beginPath();
ctx.lineTo(last_mouse.x, last_mouse.y);
ctx.lineTo(mouse.x, mouse.y);
ctx.stroke();
pathLength += distanceBetween(last_mouse, mouse);
distance = distanceBetween(initialPoint, mouse);
displayLengths();
};
function drawStraightLine() {
ctx.strokeStyle = "#FF000077";
ctx.beginPath();
ctx.lineTo(initialPoint.x, initialPoint.y);
ctx.lineTo(mouse.x, mouse.y);
ctx.stroke();
distance = distanceBetween(initialPoint, mouse);
displayLengths();
}
html,
body {
width: 80%;
height: 50%;
}
#sketch {
border: 10px solid gray;
height: 100%;
}
<div id="sketch">
<canvas id="paint"></canvas>
<script src="1.js"></script>
</div>
<label id="StraightLineDistance"></label>
<label id="CurvedLineDistance"></label>
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