3 回答
TA贡献1951条经验 获得超3个赞
你有不同的错误。
首先,您必须使用new Player()而不仅仅是player.
其次,你应该使用这个:
Players.push(player1);
而不是这个:
Players.push([player1]);
第一个将 player1 推送到 Players 数组,第二个将仅包含 player1 的新数组推送到数组 Players。您还必须使用它来添加 player2。
TA贡献1797条经验 获得超6个赞
这是因为您没有Player正确创建一个。而不是使用let player1 = Player,使用let player1 = new Player()。此外,您需要创建一个Players数组。最后,你需要Player上课。
class Player {
constructor(sprite, coords, name) {
this.sprite = sprite;
this.coords = coords;
this.name = name;
}
}
var Players = []; // If you want to access this array
// from outside thefunction, keep it here.
// Otherwise, move it in the LoadPlayers function
function LoadPlayers() {
let player1 = new Player(0, {
M: 0,
X: 6,
Y: 1
}, "jimpie");
Players.push(player1);
let player2 = new Player(0, {
M: 0,
X: 1,
Y: 17
}, "kolien")
Players.push(player2);
console.log("total players: " + Players.length)
console.log("Player 1 name: " + Players[0].name)
console.log("Player 2 name: " + Players[1].name)
}
LoadPlayers();
TA贡献1831条经验 获得超4个赞
function Player(sprite, coords, name){
this.sprite = sprite;
this.coords = coords;
this.name = name;
}
let Players = []
function LoadPlayers(){
console.log("total players: " + Players.length)
let player1 = new Player(1, [32, 15, 14], "jimpie")
Players.push(player1);
let player2 = new Player(1, (1, 1, 1), "kolien")
Players.push(player2);
console.log("total players: " + Players.length)
console.log("Player 1 name: " + Players[0].coords)
console.log("Player 2 name: " + Players[1].name)
var allcoords = Players[0].coords
var xcoord = allcoords[1]
var ycoord = allcoords[2]
var mapnum = allcoords[0]
console.log("map: " + mapnum + " x: " + xcoord + " y: " + ycoord);
}
这很好用!
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