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如何使用 JavaScript 更新进度条的值?

如何使用 JavaScript 更新进度条的值?

阿波罗的战车 2023-10-24 15:58:37
所以我想做的是根据某些条件使用进度条在视觉上降低生命值。const bgURLs = {    "Air": "https://media1.giphy.com/media/RK7pdHVS4N7he/source.gif",    "Fire": "https://i.gifer.com/5NOX.gif",    "Water": "https://steamuserimages-a.akamaihd.net/ugc/947328402825377319/20625B881E545FF98AF1A48BAC52D4CBD207101B/",  };let options = document.getElementById("Options")let computerChoice = getComputerChoice()let playerChoice = ''   let updatePlayerChoice = Options.addEventListener("click", function(e) {  playerChoice = e.target.id;      return playerChoice})function getComputerChoice() {  const keys = Object.keys(bgURLs);      const randomIndex = [Math.floor(Math.random() * keys.length)]     const compChoice = keys[randomIndex]   return compChoice }// image shows up after clicked functionOptions.addEventListener("click", function(e) {   let tgt = e.target;   let player = document.getElementById("Player")  let computer = document.getElementById("Computer")  if (tgt.classList.contains("element")) {       player.style.backgroundImage = 'url(' + bgURLs[tgt.id] + ')';       computer.style.backgroundImage = 'url(' + bgURLs[computerChoice] + ')';  }}) let playerHealth = document.getElementById("player-health").getAttribute("value")let computerHealth = document.getElementById("computer-health").getAttribute("value");function compareChoices() {  if (playerChoice === "Fire" & computerChoice === "Water") {     playerHealth -= 25  } else if (playerChoice === "Fire" & computerChoice === "Air") {     playerHealth -= 25  } else if (playerChoice === "Fire" & computerChoice === "Fire") {     playerHealth -= 25  }}我认为主要问题是我对最后一个函数的逻辑。我的代码所做的是使用事件监听器监听playerChoice,然后它给我返回值,我可以用它来将答案与计算机选择进行比较。这部分代码肯定有效。但我似乎无法根据这些条件之一来定位值属性来更新它。当我尝试 console.log playerHealth 或 computerHealth 查看是否发生任何情况时,它仍然保持在 100,这是我设置的最大值。我的代码不应该根据我的条件在视觉上降低进度条吗?https://jsfiddle.net/Jbautista1056/bLs0tyef/
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2 回答

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繁星点点滴滴

TA贡献1803条经验 获得超3个赞

您遇到了几个问题,从引用错误的变量(Options,而不是options)到评估猜测后没有实际更新进度条值。


您还有很多不必要的代码。


由于我不确定你的游戏中什么打败了什么,你必须调整这组条件,if/else if并为计算机失去/获得分数添加更多。但是,现在,如果您重复单击fire或water,您会看到一些操作。您添加的条件和分数调整越简洁,进度条的响应速度就越快。


有关详细信息,请参阅下面的内联评论:


const bgURLs = {

    "Air": "https://media1.giphy.com/media/RK7pdHVS4N7he/source.gif",

    "Fire": "https://media2.giphy.com/media/AHeTfHgVFPHgs/source.gif",

    "Water": "https://steamuserimages-a.akamaihd.net/ugc/947328402825377319/20625B881E545FF98AF1A48BAC52D4CBD207101B/"

};


// Don't set variables equal to DOM element properties directly

// because every time you want a different property, you have to

// query the DOM for the same element over and over. Just get a

// reference to the element and when you want a property, just

// get it from that element reference.

let player = document.getElementById("Player");

let computer = document.getElementById("Computer");

let playerProg = document.getElementById("player-health");

let computerProg = document.getElementById("computer-health");

let options = document.getElementById("Options");


// These need to be declared so they can be accessed throughout

// the game, but their values won't be known until an event happens

let playerChoice = null;

let computerChoice = null;

let playerHealth = 100;

let computerHealth = 100;


function getComputerChoice() {

  let random = Math.floor(Math.random() * Object.keys(bgURLs).length);

  computerChoice = Object.keys(bgURLs)[random];

  return computerChoice;

}


// You had Options here, but your variable is options

options.addEventListener("click", function(e) { 

  if (e.target.classList.contains("element")) { 

    // Set the player choices

    playerChoice = e.target.id;

    player.style.backgroundImage = 'url(' + bgURLs[playerChoice] + ')';   

    computer.style.backgroundImage = 'url(' + bgURLs[getComputerChoice()] + ')';

    

    // Test the results:

    console.clear();

    console.log(playerChoice, computerChoice);

    

    // Now update the progress bars

    compareChoices();

  }

})


function compareChoices() {

  // Use && for logical AND short-circuiting

  // Ensure that scores don't go below 0 or above 100

  // Not sure what beats what so you'll have to adjust as needed.

  if (playerChoice === "Air" && computerChoice === "Fire") {

     playerHealth = (playerHealth += 25) > 100 ? 100 : playerHealth;

     computerHealth = (computerHealth -= 25) < 0 ? 0 : computerHealth;

  } else if (playerChoice === "Air" && computerChoice === "Water") {

     playerHealth = (playerHealth += 25) > 100 ? 100 : playerHealth;

     computerHealth = (computerHealth -= 25) < 0 ? 0 : computerHealth;     

  } else if (playerChoice === "Fire" && computerChoice === "Air") {

     playerHealth = (playerHealth -= 25) < 0 ? 0 : playerHealth;

     computerHealth = (computerHealth += 25) > 100 ? 100 : computerHealth;     

  } else if (playerChoice === "Fire" && computerChoice === "Water") {

     playerHealth = (playerHealth -= 25) < 0 ? 0 : playerHealth;

     computerHealth = (computerHealth += 25) > 100 ? 100 : computerHealth;      

  } else if (playerChoice === "Water" && computerChoice === "Air") {

     playerHealth = (playerHealth -= 25) < 0 ? 0 : playerHealth;

     computerHealth = (computerHealth += 25) > 100 ? 100 : computerHealth;      

  } else if (playerChoice === "Water" && computerChoice === "Fire") {

     playerHealth = (playerHealth += 25) > 100 ? 100 : playerHealth;

     computerHealth = (computerHealth -= 25) < 0 ? 0 : computerHealth;       

  }

 

  // You must update the progress bars from within the function

  // that changes their values.

  playerProg.value = playerHealth;

  computerProg.value = computerHealth;

}

#Player, #Computer { 

  width:100px;

  height:50px;

  background-size:contain;

  background-repeat:no-repeat;

  margin:5px 0;

}


.element { cursor:pointer; display:inline; font-weight:bold; }


#Play-Area { clear:both; }

#Play-Area div { display:inline-block; }


#PlayerBar, #ComputerBar {

  margin:10px 10px; float:left;

}

<p>Choose Your Element</p>


<div id="Options" >

  <div id="Air" class="element">Air</div>

  <div id="Fire" class="element">Fire</div>

  <div id="Water" class="element">Water</div>

</div>


<div id="PlayerBar">

  <div>Player Health</div>

  <progress id="player-health" value="100" max="100"></progress>

</div>


<div id="ComputerBar">

 <div>Computer Health</div>

 <progress id="computer-health" value="100" max="100"></progress>

</div>


<div id="Play-Area">

  <div id="Player"></div>

  <div id="Computer"></div>

</div>


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反对 回复 2023-10-24
?
沧海一幻觉

TA贡献1824条经验 获得超5个赞

我不久前就这样做了,并显示了不同的栏,基本上就是您的目标。计算在那里,并且条形图以不同的颜色显示(内联 CSS)。


function myMax() {


document.myform.num1.value=document.myform.number1.value;

document.myform.num3.value=document.myform.number2.value;

document.myform.num2.value=document.myform.number3.value;

document.myform.num4.value=document.myform.number4.value;


document.myform.max1y2.value=Math.max(document.myform.num1.value,document.myform.num2.value);

document.myform.max3y4.value=Math.max(document.myform.num3.value,document.myform.num4.value);


document.myform.maxAll.value=Math.max(document.myform.max1y2.value,document.myform.max3y4.value);


if(isNaN(document.myform.maxAll.value)){alert("Error in page, Probably Not A Number in a Value");return false;}

else


document.myform.pct1.value=Math.floor((document.myform.num1.value / document.myform.maxAll.value) * 100);

document.getElementById("bar1").style.width = document.myform.pct1.value+'%';

document.myform.pct2.value=Math.floor((document.myform.num2.value / document.myform.maxAll.value) * 100);

document.getElementById("bar2").style.width = document.myform.pct2.value+'%';


document.myform.pct3.value=Math.floor((document.myform.num3.value / document.myform.maxAll.value) * 100);

document.getElementById("bar3").style.width = document.myform.pct3.value+'%';

document.myform.pct4.value=Math.floor((document.myform.num4.value / document.myform.maxAll.value) * 100);

document.getElementById("bar4").style.width = document.myform.pct4.value+'%';


}




function checkIt(evt) {

    evt = (evt) ? evt : window.event

    var charCode = (evt.which) ? evt.which : evt.keyCode

    if (charCode > 31 && (charCode < 48 || charCode > 57) && (charCode < 46 || charCode > 46 )) {//set for 46 dot. For dash = (charCode < 45 || charCode > 45 ) 

        status = "This field accepts numbers only."

        return false

    }

    status = ""

    

      return true

}

<hr style="position:relative;top: -28px;border: 4px solid black;">


 <h3 style="width: 50%;background-color:navy;color:white;position:relative;top: -28px;">&nbsp;VALUES:

</h3>

<b style="position:relative;top: -38px;">Please fill only 3 Values out of 4:

</b>


<form align="left" name="myform" style="position:relative;top: -40px;"><br>


<table align="left" border="1" cellpadding="4" cellspacing="0" width="34%">

 <tbody>

 <tr><th>[Column A]</th>

 </tr><tr>


    <!-- Column 1 Row 1 -->

    <td>

<div align="left"><font color="olive"> Value 1 <input name="number1" size="8" maxlength="" tabindex="1" onblur="myMax()" onkeypress="return checkIt(event)" autofocus="" type="tel"><input name="unitA" size="4" value="Unit A" readonly="readonly" type="text"></font></div><font color="olive">

    </font></td>

  </tr>

  <tr>

    <!-- Column 1 Row 2  -->

    <td>        

<div align="left"><font color="orange">Value 3 </font><input name="number2" size="8" maxlength="" tabindex="3" onblur="myMax()" onkeypress="return checkIt(event)" type="tel"><input name="unitA" size="4" value="Unit A" readonly="readonly" type="text">

<input title="Clear Value 3" type="button" onclick="document.myform.number2.value='';document.myform.number2.focus();return false" value="X">

     </div>

    </td>

  </tr>

</tbody></table>


<table align="left" border="0" cellpadding="4" cellspacing="0" height="67" width="5%">

  <tbody>

  <tr>

    <td>

     <div style="font-family:arial;font-weight:bold" align="center"><br><br> =</div>

   </td>

  </tr>   

</tbody></table>




<table border="1" cellpadding="4" cellspacing="0" width="34%">

  <tbody>

     <tr><th>[Column B]</th>  

     </tr><tr>

    <!-- Column 2 Row 1 -->

    <td>

   <div align="left"><font color="green">Value 2 </font> <input name="number3" size="8" maxlength="" tabindex="2" onblur="myMax()" onkeypress="return checkIt(event)" type="tel">

 <input name="unitB" size="4" value="Unit B" readonly="readonly" type="text">     </div>

    </td>

  </tr>

  <tr>

    <!-- Column 2 Row 2 -->

    <td>

        

<div align="left"><font color="red">Value 4 <input name="number4" size="8" maxlength="" tabindex="4" onblur="num4.value=this.value;myMax()" onkeypress="return checkIt(event)" type="tel">

<input name="unitB" size="4" value="Unit B" readonly="readonly" type="text">

<input title="Clear Value 4" type="button" onclick="document.myform.number4.value='';document.myform.number4.focus();return false" value="X">

</font></div><font color="red">

</font></td>

  </tr>

</tbody></table>





<font color=olive>Value 1 </font><input name=num1 maxlength="" type="text" readonly><input name=pct1 maxlength="" size="4" type="text" readonly>%

<div style="position:relative;top: -4px; text-align:none;">


<div style="height: 20px; width: 100%; background-color: #ddd;">

<div id=bar1 style="height: 20px; background-color: olive; width: 0%;" align="left" ></div>

</div>

<font color=green>Value 2 </font><input name=num2 maxlength="" type="text" readonly><input name=pct2 maxlength="" size="4" type="text" readonly>%

<div style="position:relative;top: -4px; height: 20px; width: 100%; background-color: #ddd;">

<div id=bar2 style="height: 20px; background-color: green; width: 0%;" align="left" ></div>



<!-- Ruler -->

<div style="z-index:50;position: relative;height: 18px; border-top: 2px dashed silver; width: 100%;">0%</div><center style="z-index:20;position:relative;top: -20px;"> 50% </center>

<div style="z-index:20;position:relative;top: -38px; text-align:right;">100%</div>

<!-- /Ruler -->


</div></div>


<div style="position:relative;top: 8px; text-align:none;">

Max from 1&2 = <input name=max1y2 maxlength="" type="text" readonly>

</div>



<br><br>


<font color=orange>Value 3 </font><input name=num3 maxlength="" type="text" readonly><input name=pct3 maxlength="" size="4" type="text" readonly>%

<div style="position:relative;top: -4px; text-align:none;">


<div style="height: 20px; width: 100%; background-color: #ddd;">

<div id=bar3 style="height: 20px; background-color: orange; width: 0%;" align="left" ></div>

</div>

<font color=red>Value 4 </font><input name=num4 maxlength="" type="text" readonly><input name=pct4 maxlength="" size="4" type="text" readonly>%

<div style="position:relative;top: -4px; height: 20px; width: 100%; background-color: #ddd;">

<div id=bar4 style="height: 20px; background-color: red; width: 0%;" align="left" ></div>

<!-- Ruler -->

<div style="z-index:50;position: relative;height: 18px; border-top: 2px dashed silver; width: 100%;">0%</div><center style="z-index:20;position:relative;top: -20px;"> 50% </center>

<div style="z-index:20;position:relative;top: -38px; text-align:right;">100%</div>

<!-- /Ruler -->


</div></div>


<div style="position:relative;top: 8px; text-align:none;">

Max from 3&4 = <input name=max3y4 maxlength="" type="text" readonly>

<br>

Max from All <input name=maxAll maxlength="" type="text" readonly></div>

<br>


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反对 回复 2023-10-24
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