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Android Handler源码解析 (Native层)

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Android

接前文[Android] Handler源码解析 (Java层),接下来对Handler机制在Native层上作解析。

Java层的MessageQueue中有4个native方法:


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// 初始化和销毁

private native static long nativeInit();

private native static void nativeDestroy(long ptr);

// 等待和唤醒

private native static void nativePollOnce(long ptr, int timeoutMillis);

private native static void nativeWake(long ptr);

// 判断native层的状态

private native static boolean nativeIsIdling(long ptr);

 


下面分别进行介绍。

NATIVEINIT()和NATIVEDESTROY(LONG PTR)

nativeInit()在MessageQueue初始化时被调用,返回一个long值,保存在mPtr中。


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MessageQueue(boolean quitAllowed) {

    mQuitAllowed = quitAllowed;

    mPtr = nativeInit();

}

 


nativeInit()的实现在/frameworks/base/core/jni/android_os_MessageQueue.cpp中:


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static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) {

    NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue();

    if (!nativeMessageQueue) {

        jniThrowRuntimeException(env, "Unable to allocate native queue");

        return 0;

    }

 

    nativeMessageQueue->incStrong(env);

    return reinterpret_cast<jlong>(nativeMessageQueue);

}

 


该JNI方法新建了一个NativeMessageQueue对象,然后将其指针用reinterpret_cast为long并返回给java层。同样地:


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static void android_os_MessageQueue_nativeDestroy(JNIEnv* env, jclass clazz, jlong ptr) {

    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);

    nativeMessageQueue->decStrong(env);

}

 


nativeDestory()方法中,将long型的ptr转换为NativeMessageQueue指针,然后再销毁对象。

NativeMessageQueue对象初始化的代码如下所示:


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NativeMessageQueue::NativeMessageQueue() : mInCallback(false), mExceptionObj(NULL) {

    mLooper = Looper::getForThread();

    if (mLooper == NULL) {

        mLooper = new Looper(false);

        Looper::setForThread(mLooper);

    }

}

 


可以看到初始化方法中对mLooper进行了赋值。留意到Looper::getForThread();一句,结合其下的代码,猜想这是类似ThreadLocal模式的应用。接下来看看Looper类。

Looper类的声明在/system/core/include/utils/中,实现在/system/core/libutils/中,先来看一下Looper类的初始化方法:


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Looper::Looper(bool allowNonCallbacks) :

        mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false),

        mResponseIndex(0), mNextMessageUptime(LLONG_MAX) {

    int wakeFds[2];

    // 1. 创建一个匿名管道,

    //    wakeFds[0]代表管道的输出,应用程序读它。

    //    wakeFds[1]代表管道的输入,应用程序写它。

    int result = pipe(wakeFds);

    LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe.  errno=%d", errno);

 

    mWakeReadPipeFd = wakeFds[0];

    mWakeWritePipeFd = wakeFds[1];

 

    // 2. 设置读写管道为non-blocking

    result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);

    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking.  errno=%d",

            errno);

 

    result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);

    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking.  errno=%d",

            errno);

 

    mIdling = false;

 

    // 3. 新建epoll实体,并将读管道注册到epoll

    mEpollFd = epoll_create(EPOLL_SIZE_HINT);

    LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance.  errno=%d", errno);

 

    struct epoll_event eventItem;

    memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union

    // 表示对应的文件描述符可以读时触发event        

    eventItem.events = EPOLLIN;

    eventItem.data.fd = mWakeReadPipeFd;

    result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem);

    LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance.  errno=%d",

            errno);

}

 


从上面可以看出,Looper对象中维护着两个描述符,分别用于读和写。其中读描述符注册到epoll中。合理猜想looper的夸进程的睡眠和唤醒机制是通过epoll实现的。目标线程在读描述符mWakeReadPipeFd上等待,其他线程往mWakeWritePipeFd写入数据时,即可通过epoll机制将目标线程唤醒。

NATIVEPOLLONCE(LONG PTR, INT TIMEOUTMILLIS)和NATIVEWAKE(LONG PTR)

nativePollOnce和nativeWake方法的实现如下所示:


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void NativeMessageQueue::pollOnce(JNIEnv* env, int timeoutMillis) {

    mInCallback = true;

    mLooper->pollOnce(timeoutMillis);

    mInCallback = false;

    if (mExceptionObj) {

        env->Throw(mExceptionObj);

        env->DeleteLocalRef(mExceptionObj);

        mExceptionObj = NULL;

    }

}

 

void NativeMessageQueue::wake() {

    mLooper->wake();

}

 


可见这两个方法只是对Looper类的pollOnce和wake方法的简单封装。先看一下Looper对象的pollOnce方法实现如下所示:


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inline int pollOnce(int timeoutMillis) {

    return pollOnce(timeoutMillis, NULL, NULL, NULL);

}

 

...

 

int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {

    int result = 0;

    for (;;) {

        while (mResponseIndex < mResponses.size()) {

            const Response& response = mResponses.itemAt(mResponseIndex++);

            int ident = response.request.ident;

            if (ident >= 0) {

                int fd = response.request.fd;

                int events = response.events;

                void* data = response.request.data;

                if (outFd != NULL) *outFd = fd;

                if (outEvents != NULL) *outEvents = events;

                if (outData != NULL) *outData = data;

                return ident;

            }

        }

 

        if (result != 0) {

            if (outFd != NULL) *outFd = 0;

            if (outEvents != NULL) *outEvents = 0;

            if (outData != NULL) *outData = NULL;

            return result;

        }

 

        result = pollInner(timeoutMillis);

    }

}

 


先不管什么mResponses、outFd、outEvents和outData,我们先来看一下pollInner的实现。pollInner实现比较复杂,这里只看对本文有用的部分:


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int Looper::pollInner(int timeoutMillis) {

 

    ...

 

    // 1. 设置默认result

    int result = POLL_WAKE;

 

    ...

 

    // 2. 开始在mWakeReadPipeFd上等待

    mIdling = true;

 

    struct epoll_event eventItems[EPOLL_MAX_EVENTS];

    int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);

 

    // 3. 等待结束

    mIdling = false;

 

    ...

 

    // 4. 根据epoll_wait返回的结果设置result

    if (eventCount < 0) {

        if (errno == EINTR) {

            goto Done;

        }

        ALOGW("Poll failed with an unexpected error, errno=%d", errno);

        result = POLL_ERROR;

        goto Done;

    }

 

    // Check for poll timeout.

    if (eventCount == 0) {

        result = POLL_TIMEOUT;

        goto Done;

    }

 

    // 5. 通过awoken()从mWakeReadPipeFd读出标记字符“W”

 

    for (int i = 0; i < eventCount; i++) {

        int fd = eventItems[i].data.fd;

        uint32_t epollEvents = eventItems[i].events;

        if (fd == mWakeReadPipeFd) {

            if (epollEvents & EPOLLIN) {

                awoken();

            } else {

                ALOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents);

            }

        } else {

            ...

        }

    }

Done: ;

 

    ...

 

    return result;

}

 


awoken()的实现代码如下所示:


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void Looper::awoken() {

    char buffer[16];

    ssize_t nRead;

    do {

        nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer));

    } while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer));

}

 


awoken()只是简单地读出wake()在mWakeWritePipeFd上写入的数据。Looper对象的wake方法实现如下所示:


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void Looper::wake() {

 

    ssize_t nWrite;

    do {

        nWrite = write(mWakeWritePipeFd, "W", 1);

    } while (nWrite == -1 && errno == EINTR);

 

    if (nWrite != 1) {

        if (errno != EAGAIN) {

            ALOGW("Could not write wake signal, errno=%d", errno);

        }

    }

}

 


正如前面所述,往mWakeWritePipeFd写数据即可唤醒在mWakeReadPipeFd上等待的线程。

总结

综上,在native层,一次wait/wake过程简述如下:

  1. native层Looper对象初始化时,新建了一个匿名管道,并将读管道(mWakeReadPipeFd)注册到epoll上。

  2. pollOnce方法调用pollInner方法,其中epoll_wait方法在mWakeReadPipeFd上等待读取。(wait)

  3. wake方法被调用,往写管道(mWakeWritePipeFd)上写入字符“W”。

  4. pollInner方法继续执行,调用awoken从mWakeReadPipeFd读出数据。(wake)

可画出框架图如下所示:


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            +------------------+

            |      Handler     |

            +----^--------+----+

                 |        |

        dispatch |        | send

                 |        |

                 |        v

                +----+ <---+

                |          |

                |  Looper  |

                |          |

                |          |

                +---> +----+

                  ^      |

             next |      | enqueue

                  |      |

         +--------+------v----------+

         |       MessageQueue       |

         +--------+------+----------+

                  |      |

  nativePollOnce  |      |   nativeWake

                  |      |

+----------------------------------------------+ Native Layer

                  |      |

       pollOnce   |      |  wake

                  |      |

         +--------v------v--------+

         |   NativeMessageQueue   |

         +--------+------+--------+

                  |      |

         pollOnce |      |  wake

         pollInner|      |  awoken

                  |      |

              +---v------v---+

              |    Looper    |

              +-+----------+-+

                |          |

     epoll_wait |          |  wake

  +-------------v-+      +-v--------------+

  |mWakeReadPipeFd|      |mWakeWritePipeFd|

  +-------------^-+      +-+--------------+

                |          |

          read  |          | write

                |          |

              +-+----------v-+

              |     Pipe     |

              +--------------+

原文链接:http://www.apkbus.com/blog-705730-61243.html

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