Cluster版本中的Meta
Metadata Client
Metadata Client概述
定义在
services/meta/client.go中;Cluster 版本中的Meta是本地的一个内存缓存,数据来源MetaServer;
对Meta的所有写操作,也将通过http+pb的方式发送到MetaServer, 然后阻塞等待从MetaServer返回的新的Metadata通知;
MetaClient通过http long polling来及时获取Metadata的变化;
所有和Meta data相关的请求
定义在services/meta/internal/meto.proto
enum Type {
CreateNodeCommand = 1;
DeleteNodeCommand = 2;
CreateDatabaseCommand = 3;
DropDatabaseCommand = 4;
CreateRetentionPolicyCommand = 5;
DropRetentionPolicyCommand = 6;
SetDefaultRetentionPolicyCommand = 7;
UpdateRetentionPolicyCommand = 8;
CreateShardGroupCommand = 9;
DeleteShardGroupCommand = 10;
CreateContinuousQueryCommand = 11;
DropContinuousQueryCommand = 12;
CreateUserCommand = 13;
DropUserCommand = 14;
UpdateUserCommand = 15;
SetPrivilegeCommand = 16;
SetDataCommand = 17;
SetAdminPrivilegeCommand = 18;
UpdateNodeCommand = 19;
CreateSubscriptionCommand = 21;
DropSubscriptionCommand = 22;
RemovePeerCommand = 23;
CreateMetaNodeCommand = 24;
CreateDataNodeCommand = 25;
UpdateDataNodeCommand = 26;
DeleteMetaNodeCommand = 27;
DeleteDataNodeCommand = 28;
SetMetaNodeCommand = 29;
}重点方法分析
retryUntilExec: 发送请求到MetadataServer, 直到成功返回或到达最大的重试次数;
func (c *Client) retryUntilExec(typ internal.Command_Type, desc *proto.ExtensionDesc, value interface{}) error { var err error var index uint64
tries := 0
currentServer := 0
var redirectServer string for {
c.mu.RLock() // exit if we're closed
// 如果Client被关闭,我们立即退出
select { case <-c.closing:
c.mu.RUnlock() return nil default: // we're still open, continue on
}
c.mu.RUnlock() // build the url to hit the redirect server or the next metaserver
// 构造请求的Url, 失败时会遍历metaServer发送消息
var url string if redirectServer != "" {
url = redirectServer
redirectServer = ""
} else {
c.mu.RLock() if currentServer >= len(c.metaServers) {
currentServer = 0
}
server := c.metaServers[currentServer]
c.mu.RUnlock()
url = fmt.Sprintf("://%s/execute", server) if c.tls {
url = "https" + url
} else {
url = "http" + url
}
} // 发送http请求,成功时返回index,标示当前的metadata版本
index, err = c.exec(url, typ, desc, value)
tries++
currentServer++ if err == nil { // 等待本地的meta data更新到最新, meta data版本用index来标识
c.waitForIndex(index) return nil
} if tries > maxRetries { return err
}
...
time.Sleep(errSleep)
}
}pollForUpdates: 通过http请求从MetaServer拉取当前MetaData的snapshot,并通知Metadata有改变
for {
data := c.retryUntilSnapshot(c.index()) if data == nil { // this will only be nil if the client has been closed,
// so we can exit out
return
} // update the data and notify of the change
c.mu.Lock()
idx := c.cacheData.Index
c.cacheData = data
c.updateAuthCache() if idx < data.Index { // 通过chan通过Metadata变化
close(c.changed)
c.changed = make(chan struct{})
}
c.mu.Unlock()
}Client.Open: 从MetaServer拉取meta snapshot并且开启新的goroutine来拉取Metadata更新
func (c *Client) Open() error {
c.changed = make(chan struct{})
c.closing = make(chan struct{})
c.cacheData = c.retryUntilSnapshot(0)
go c.pollForUpdates() return nil}Metadata Server
概述
这是一个CP系统,对metadata采用强一致的存储
Meta节点间使用tcp通讯, MetaClient和MetaServer间使用Http通讯
MetaService启动
定义在
services/meta/service.go, Http服务启动Http请求处理在
services/meata/handler.go中, 如果当前的MetaNode不是leader, http请求重定向到Leader,实现上是把leaer http url返回给请求客户端;
Meta请求的执行
Handler.store.apply(body)来处理具体的请求,走raft一致性写入流程,将序列化后的command作为log写入,log entry被committed后,apply到状态,然后apply返回Raft相关的操作都定义在
service/meta/store.go, 在其open方法初始化raft相关
func (s *store) open(raftln net.Listener) error {
...
var initializePeers []string if len(joinPeers) > 0 { // 确保其他meta节点的http服务已经open,才继续向下走
}
} if err := s.setOpen(); err != nil { return err
} // Open the raft store.
// 创建并打开raft store
if err := s.openRaft(initializePeers, raftln); err != nil { return fmt.Errorf("raft: %s", err)
} // 等待leader被选举出来
if err := s.waitForLeader(0); err != nil { return err
}
...
return nil}command作为log entry被raft给committed后,要apply到fsm, 相应的操作定义在
services/meta/store_fsm.go中
func (fsm *storeFSM) Apply(l *raft.Log) interface{} { var cmd internal.Command if err := proto.Unmarshal(l.Data, &cmd); err != nil {
panic(fmt.Errorf("cannot marshal command: %x", l.Data))
} // Lock the store.
s := (*store)(fsm)
s.mu.Lock()
defer s.mu.Unlock()
err := func() interface{} { switch cmd.GetType() { case internal.Command_RemovePeerCommand: // 处理各种情况,主要是调用 `services/meta/data.go`中的接口,更改meta信息
...
}() // Copy term and index to new metadata.
fsm.data.Term = l.Term
fsm.data.Index = l.Index // signal that the data changed
close(s.dataChanged)
s.dataChanged = make(chan struct{}) return err
}启动中raft会回调
services/meta/store_fsm.go中的Restore接口,从snapshot加载meta信息到store.data在上面的
Apply函数中,apply成功后,data.index会被更新,同时会调用close(s.dataChanged),通知这个chan作通知在上面我们讲过MetaClient通过
pollForUpdates来及时取回变更后的MetaData,如果当前MetaData没有变更,即Client和Server端的data.Index是相同的,这个请求将在MetaServer端被hold信;有变更后再返回
func (h *handler) serveSnapshot(w http.ResponseWriter, r *http.Request) {
...
select { case <-h.store.afterIndex(index): //等待s.dataChanged的通知,被close后返回
// Send updated snapshot to client.
ss, err := h.store.snapshot() if err != nil {
h.httpError(err, w, http.StatusInternalServerError) return
}
b, err := ss.MarshalBinary() if err != nil {
h.httpError(err, w, http.StatusInternalServerError) return
}
w.Header().Add("Content-Type", "application/octet-stream")
w.Write(b) return
...
}
}
作者:扫帚的影子
链接:https://www.jianshu.com/p/53525a95ac24
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