- 本人呕心沥血收集到的图形学相关丛书,免费送给大家。主要是英文图书,大部分相关领域的书还是英文的,工作需要,主要文献还是英文,所以提高英文阅读能力还是比较重要的,不过要是能知道对应的中文版,我还是会在后面贴出来的。涉及图形学基础、算法、几何、引擎研究、流体物理、游戏编程精粹、GPU精粹、GPUPro、图形API、图形学数学、非真实感渲染、程序化生成、物理引擎、多边形、光线追踪、游戏渲染、shader编程等。
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- 关注公众号(游戏小黑屋)回复对应书籍编号:
| Field | Name | Image | Description | ID |
|---|---|---|---|---|
| algorithm | ||||
| Algorithms Illuminated Part 2 Graph Algorithms and Data Structures | ![]() |
Download | 20001 | |
| Algorithms Illuminated Part 1 The Basics | ![]() |
Download | 20002 | |
| Data Structures for Game Programmers Premier Press Game Development | ![]() |
Download | 20003 | |
| art | ||||
| Black Art of 3D Game Programming Writing Your Own High Speed 3D Polygon Video Games in C | ![]() |
Download | 30001 | |
| Color imaging fundamentals and applications | ![]() |
Download | 30002 | |
| Principles of Digital Image Synthesis v1.0.1 | ![]() |
Download | 30003 | |
| 艺术化绘制的图形学原理与方法 | ![]() |
Download | 30004 | |
| computation_geometric | ||||
| computational geometry an introduction through randomized algorithms | ![]() |
Download | 40001 | |
| computational geometry an introduction | ![]() |
Download | 40002 | |
| Computational Geometry on Surfaces Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone | ![]() |
Download | 40003 | |
| Computational Geometry | ![]() |
Download | 40004 | |
| Computational Geometry:An Introduction | ![]() |
Download | 40005 | |
| computational geometry in c | ![]() |
Download | 40006 | |
| Discrete and computational geometry | ![]() |
Download | 40007 | |
| Effective Computational Geometry for Curves and Surfaces | ![]() |
Download | 40008 | |
| guide to computational geometry processing foundations algorithms and methods | ![]() |
Download | 40009 | |
| Nonlinear Computational Geometry | ![]() |
Download | 40010 | |
| robust and error free geometric computing 1n | ![]() |
Download | 40011 | |
| computer_graphic | ||||
| 3d graphics for game programming | ![]() |
Download | 50001 | |
| Calculus for Computer Graphics | ![]() |
Download | 50002 | |
| Computer Graphics From Pixels to Programmable Graphics Hardware | ![]() |
Download | 50003 | |
| Computer Graphics and Geometri Agoston, Max K. 5588 | ![]() |
Download | 50004 | |
| Computer Graphics Principles and Practice | ![]() |
Download | 50005 | |
| introduction to computer graphics a practical learning approach 1n | ![]() |
Download | 50006 | |
| Practical Algorithms for 3D Computer Graphics 2nd ed. [Ferguson 2013 12 19] | ![]() |
Download | 50007 | |
| the magic of computer graphics landmarks in rendering | ![]() |
Download | 50008 | |
| engine | ||||
| 3D Game Engine Architecture | ![]() |
Download | 60001 | |
| 3D Game Engine Design A Practical Approach to Real Time Computer Graphics | ![]() |
Download | 60002 | |
| Game Engine Gems 3 | ![]() |
Download | 60003 | |
| fluid | ||||
| fluid engine development | ![]() |
Download | 70001 | |
| Fluid Simulation for Computer Graphics, Second Edition | ![]() |
Download | 70002 | |
| the art of fluid animation | ![]() |
Download | 70003 | |
| foundations | ||||
| Donald H. House, John C. Keyser Foundations of Physically Based Modeling and Animation A K Peters CRC Press 2016 | ![]() |
Download | 80001 | |
| Foundations of 3D Computer Graphics, 2011 | ![]() |
Download | 80002 | |
| Foundations of 3D Computer Graphics | ![]() |
Download | 80003 | |
| Fundamentals of Computer Graphics, Fourth Edition | ![]() |
Download | 80004 | |
| Game Programming Algorithms and Techniques A Platform Agnostic Approach [Madhav 2013 12 29] | ![]() |
Download | 80005 | |
| introduction to computing with geometry | ![]() |
Download | 80006 | |
| game | ||||
| Game Coding Complete, Fourth Edition | ![]() |
Download | 90001 | |
| Game Programming Patterns | ![]() |
Download | 90002 | |
| game_gems | ||||
| Game Programming Gems 2 Game Programming Gems Series | ![]() |
Download | 100001 | |
| Game Programming Gems 3 Game Programming Gems Series v. 3 | ![]() |
Download | 100002 | |
| Game Programming Gems 4 Game Programming Gems Series v. 4 | ![]() |
Download | 100003 | |
| Game Programming Gems 6 Game Development Series | ![]() |
Download | 100004 | |
| Game Programming Gems 7 | ![]() |
Download | 100005 | |
| Game Programming Gems 8 | ![]() |
Download | 100006 | |
| Game Programming Gems Game Programming Gems Series | ![]() |
Download | 100007 | |
| geometric | ||||
| 2005 X Agoston Computer Graphics and Geometric Modeling | ![]() |
Download | 110001 | |
| an integrated introduction to computer graphics and geometric modeling 1st | ![]() |
Download | 110002 | |
| Curves and Surfaces for Computer Graphics | ![]() |
Download | 110003 | |
| Geometric Algebra for Computer Science Revised Edition An Object Oriented Approach to Geometry The Morgan Kaufmann Series in Computer Graphics | ![]() |
Download | 110004 | |
| Geometric Tools for Computer Graphics | ![]() |
Download | 110005 | |
| Geometry for Computer Graphics Formulae, Examples and Proofs | ![]() |
Download | 110006 | |
| Implicit Curves and Surfaces Mathematics, Data Structures and Algorithms | ![]() |
Download | 110007 | |
| Isosurfaces Geometry, Topology, and Algorithms | ![]() |
Download | 110008 | |
| gpu_computing | ||||
| advances in gpu research and practice | ![]() |
Download | 120001 | |
| GPU Computing Gems Emerald Edition | ![]() |
Download | 120002 | |
| gpu_gems | ||||
| [GPU精粹3].GPU.Gems.3.美Hubert.Nguyen.扫描版 | ![]() |
Download | 130001 | |
| GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation | ![]() |
Download | 130002 | |
| GPU Gems Programming Techniques, Tips and Tricks for Real Time Graphics | ![]() |
Download | 130003 | |
| kupdf.net gpu gems 3 | ![]() |
Download | 130004 | |
| gpu_pro | ||||
| GPU Pro 1 Advanced Rendering Techniques | ![]() |
Download | 140001 | |
| GPU Pro 3 advanced rendering techniques | ![]() |
Download | 140002 | |
| GPU Pro 4 advanced rendering techniques | ![]() |
Download | 140003 | |
| GPU Pro 5 Advanced Rendering Techniques | ![]() |
Download | 140004 | |
| GPU Pro 6 Advanced Rendering Techniques | ![]() |
Download | 140005 | |
| GPU Pro 7 Advanced Rendering Techniques | ![]() |
Download | 140006 | |
| gpu_pro_360 | ||||
| GPU Pro 360 Guide to Geometry Manipulation | ![]() |
Download | 150001 | |
| GPU Pro 360 Guide to Lighting | ![]() |
Download | 150002 | |
| GPU Pro 360 Guide to Mobile Devices | ![]() |
Download | 150003 | |
| Gpu Pro 360 Guide to Rendering | ![]() |
Download | 150004 | |
| GPU PRO 360 Guide to GPGPU | ![]() |
Download | 150005 | |
| graphic_api | ||||
| dokumen.tips vulkan programming guide the official guide to learning vulkan | ![]() |
Download | 160001 | |
| Introduction to 3D Game Programming with DirectX12 | ![]() |
Download | 160002 | |
| Metal.by.Tutorials.2nd | ![]() |
Download | 160003 | |
| OpenGL Programming Guide 9th Edition | ![]() |
Download | 160004 | |
| practical rendering and computation with direct3d 11 | ![]() |
Download | 160005 | |
| Real Time 3D Rendering with DirectX and HLSL | ![]() |
Download | 160006 | |
| math | ||||
| 3D Math Primer for Graphics and Game Development 2nd Edgnv64 | ![]() |
Download | 170001 | |
| 3D游戏与计算机图形学中的数学方法 | ![]() |
Download | 170002 | |
| Algorithms Mathematics Computer Science | ![]() |
Download | 170003 | |
| Essential Mathematics for Games and Interactive Applications, Third Edition | ![]() |
Download | 170004 | |
| Foundations of Game Engine Development, Volume 1 Mathematics | ![]() |
Download | 170005 | |
| Game Mechanics, Advanced Game Design | ![]() |
Download | 170006 | |
| Higher Engineering Mathematics | ![]() |
Download | 170007 | |
| James Van Verth Lars Bishop Essential Mathematics EN | ![]() |
Download | 170008 | |
| Mathematical and Computer Programming Techniques for Computer Graphics By Peter Comninos | ![]() |
Download | 170009 | |
| Mathematics for 3D Game Programming and Computer Graphics, Third Edition | ![]() |
Download | 170010 | |
| Mathematics for Computer Graphics Fifth Edition | ![]() |
Download | 170011 | |
| Practical linear algebra a geometry toolbox | ![]() |
Download | 170012 | |
| Quaternions for Computer Graphics | ![]() |
Download | 170013 | |
| 计算机图形学几何工具算法详解 | ![]() |
Download | 170014 | |
| non-photorealistic | ||||
| Non Photorealistic Computer Graphics Modeling, Rendering, and Animation | ![]() |
Download | 180001 | |
| Non Photorealistic Rendering | ![]() |
Download | 180002 | |
| The Algorithms and Principles of Non photorealistic Graphics Artistic Rendering and Cartoon Animation | ![]() |
Download | 180003 | |
| others | ||||
| 2014 Bookmatter GameDevelopmentToolEssentials | ![]() |
Download | 190001 | |
| 3D Engine Design for Virtual Globes | ![]() |
Download | 190002 | |
| gpgpu programming for games and science | ![]() |
Download | 190003 | |
| Level of Detail for 3D Graphics | ![]() |
Download | 190004 | |
| Physics Based Animation | ![]() |
Download | 190005 | |
| pcg | ||||
| abop | ![]() |
Download | 200001 | |
| PCG for games | ![]() |
Download | 200002 | |
| Procedural Content Generation in Games | ![]() |
Download | 200003 | |
| Procedural generation in game design | ![]() |
Download | 200004 | |
| physics | ||||
| Christer Ericson Real Time Collision Detection EN | ![]() |
Download | 210001 | |
| Fundamentals of Physics Textbook | ![]() |
Download | 210002 | |
| game physics cookbook | ![]() |
Download | 210003 | |
| Game Physics Engine Development How to Build a Robust Commercial Grade Physics Engine for your Game Second Edition | ![]() |
Download | 210004 | |
| Gino van den Bergen Collision Detection in Interactive 3D Environments EN | ![]() |
Download | 210005 | |
| pdfcoffee.com game physics pearls pdf free | ![]() |
Download | 210006 | |
| Physics for Game Developers | ![]() |
Download | 210007 | |
| physics for game programmers | ![]() |
Download | 210008 | |
| polygon | ||||
| Computational Geometry Algorithms and Applications, 3rd Ed | ![]() |
Download | 220001 | |
| Geometric Tools for Computer Graphics The Morgan Kaufmann Series in Computer Graphics | ![]() |
Download | 220002 | |
| Handbook of Discrete and Computational Geometry, Third Edition | ![]() |
Download | 220003 | |
| Polygon Mesh Processing | ![]() |
Download | 220004 | |
| program | ||||
| 3D Game Programming All In One | ![]() |
Download | 230001 | |
| game programming golden rules game development series | ![]() |
Download | 230002 | |
| graphics programming methods | ![]() |
Download | 230003 | |
| physics modeling for game programmers | ![]() |
Download | 230004 | |
| raytracing | ||||
| An Introduction to Ray Tracing The Morgan Kaufmann Series in Computer Graphics | ![]() |
Download | 240001 | |
| ray tracing a tool for all 1st ed 2019 978 3 030 17489 7 978 3 030 17490 3 | ![]() |
Download | 240002 | |
| Ray Tracing and Beyond Phase Space Methods in Plasma Wave Theory | ![]() |
Download | 240003 | |
| Ray Tracing from the Ground Up | ![]() |
Download | 240004 | |
| Ray Tracing Gems High Quality and Real Time Rendering with DXR and Other APIs | ![]() |
Download | 240005 | |
| Ray Tracing GemsII 2021 Book | ![]() |
Download | 240006 | |
| Ray Tracing in a Weekend | ![]() |
Download | 240007 | |
| Ray Tracing in Real time Games 2012 | ![]() |
Download | 240008 | |
| Ray Tracing The Next Week | ![]() |
Download | 240009 | |
| Ray Tracing the Rest of Your Life | ![]() |
Download | 240010 | |
| the ray tracer challenge 1n | ![]() |
Download | 240011 | |
| rendering | ||||
| 3D Game Environments. Create Professional 3D Game Worlds | ![]() |
Download | 250001 | |
| Advanced global illumination | ![]() |
Download | 250002 | |
| Digital Lighting and Rendering Voices That Matter | ![]() |
Download | 250003 | |
| Efficient Illumination Algorithms for Global Illumination In Interactive and Real Time Rendering | ![]() |
Download | 250004 | |
| Light Skin Interactions Simulations for Computer Graphics Applications | ![]() |
Download | 250005 | |
| Physically Based Rendering From Theory to Implementation | ![]() |
Download | 250006 | |
| Real Time Rendering, Fourth Edition | ![]() |
Download | 250007 | |
| Real Time Shadows | ![]() |
Download | 250008 | |
| Real Time Volume Graphics | ![]() |
Download | 250009 | |
| Texturing.and.Modeling. .A.Procedural.Approach.3rd.edition.eBook LRN | ![]() |
Download | 250010 | |
| Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and Rasterization | ![]() |
Download | 250011 | |
| shader | ||||
| GraphicShaders | ![]() |
Download | 260001 | |
| Practical Shader Development Vertex and Fragment Shaders for Game Developers | ![]() |
Download | 260002 | |
| unity | ||||
| Unity Shader入门精要 | ![]() |
Download | 270001 |
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