canvas画背景的一个问题
var can1;
var can2;
var ctx1;
var ctr2;
var lastTime;
var daltaTime;
var canWidth;
var canHeight;
var bgPic = new Image();
document.body.onload = game;
function game(){
init();
lastTime = Date.now();
daltaTime = 0;
//gameloop();
}
function init(){
can1 = document.getElementById("canvas1");
ctx1 = can1.getContext('2d');
can2 = document.getElementById("canvas2");
ctx2 = can2.getContext('2d');
bgPic.src = "./src/background.jpg";
canWidth = can1.width;
canHeight = can1.height;
ctx2.drawImage(bgPic, 0, 0, canWidth, canHeight);
}我想在调用init方法的时候画,为什么会画不出来