为什么加了小球效果后不显示了QAQ?
var WINDOW_WIDTH = 1000;
var WINDOW_HEIGHT = 500;
var RADIUS = 6;
var MARGIN_TOP = 60;
var MARGIN_LEFT = 130;
var nowTime = new Date();
var curhours= nowTime.getHours();
var curminutes = nowTime.getMinutes();
var curseconds = nowTime.getSeconds();
var hours=curhours;
var minutes=curminutes;
var seconds=curseconds;
var balls=[];
const colors=["pink","blue","yellow","black","green","orange","#666666"];
window.onload = function(){
var canvas = document.getElementById('canvas');
var context = canvas.getContext("2d");
canvas.width = WINDOW_WIDTH;
canvas.height = WINDOW_HEIGHT;
setInterval(function(){
render( context );
update()
},50)
}
function update(){
var nextTime = new Date();
var nexthours = nextTime.getHours();
var nextminutes = nextTime.getMinutes();
var nextseconds = nextTime.getSeconds();
if(nexthours!=curhours){
hours=nexthours;
if(parseInt(nexthours/10)!=parseInt(curhours/10)){
addBalls(MARGIN_LEFT , MARGIN_TOP , parseInt(hours/10))}
if(parseInt(nexthours%10)!=parseInt(curhours%10)){
addBalls(MARGIN_LEFT + 15*(RADIUS+1) , MARGIN_TOP , parseInt(hours%10))}
}
if(nextminutes!=curminutes){
minutes=nextminutes;
if(parseInt(nextminutes/10)!=parseInt(curminutes/10)){
addBalls(MARGIN_LEFT + 39*(RADIUS+1) , MARGIN_TOP , parseInt(minutes/10))}
if(parseInt(nextminutes%10)!=parseInt(curminutes%10)){
addBalls(MARGIN_LEFT + 54*(RADIUS+1) , MARGIN_TOP , parseInt(minutes%10))}
}
if(nextseconds!=curseconds){
seconds=nextseconds;
if(parseInt(nextseconds/10)!=parseInt(curseconds/10)){
addBalls(MARGIN_LEFT + 78*(RADIUS+1) , MARGIN_TOP , parseInt(seconds/10))}
if(parseInt(nextseconds%10)!=parseInt(curseconds%10)){
addBalls(MARGIN_LEFT + 93*(RADIUS+1) , MARGIN_TOP , parseInt(seconds%10))}
}
updateBalls();
}
function updateBalls(){
for(var i=0;i<balls.length;i++){
balls[i].x += balls[i].vx;
balls[i].y += balls[i].vy;
balls[i].vy += balls[i].g;
if(balls[i].y>=WINDOW_HEIGHT - RADIUS){
balls[i].y=WINDOW_HEIGHT - RADIUS;
balls[i].vy = -balls[i].vy * 0.75;
}
}
}
function addBalls(x,y,num){
for(var i=0; i<digit[num].length; i++){
for(var j=0; j<digit[num][i].length; j++){
if(digit[num][i][j]==1){
var aBall = {
x+j*2*(RADIUS+1)+(RADIUS+1) ,
y+i*2*(RADIUS+1)+(RADIUS+1) ,
g: 1.5+Math.random(),
vx: Math.pow(-1,Math.ceil(Math.random()*1000))*4,
vy: -5,
color: colors[ Math.floor(Math.random()*colors.length) ]
}
balls.push(aBall)
}
}
}
}
function render( cxt ){
cxt.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
renderDigit( MARGIN_LEFT , MARGIN_TOP , parseInt(hours/10) , cxt );
renderDigit( MARGIN_LEFT + 15*(RADIUS+1) , MARGIN_TOP , parseInt(hours%10) , cxt );
renderDigit( MARGIN_LEFT + 30*(RADIUS+1) , MARGIN_TOP , 10 , cxt );
renderDigit( MARGIN_LEFT + 39*(RADIUS+1) , MARGIN_TOP , parseInt(minutes/10) , cxt);
renderDigit( MARGIN_LEFT + 54*(RADIUS+1) , MARGIN_TOP , parseInt(minutes%10) , cxt);
renderDigit( MARGIN_LEFT + 69*(RADIUS+1) , MARGIN_TOP , 10 , cxt);
renderDigit( MARGIN_LEFT + 78*(RADIUS+1) , MARGIN_TOP , parseInt(seconds/10) , cxt);
renderDigit( MARGIN_LEFT + 93*(RADIUS+1) , MARGIN_TOP , parseInt(seconds%10) , cxt);
for(var i=0;i<balls.length;i++){
cxt.fillStyle = balls[i].color;
cxt.beginPath();
cxt.arc(balls[i].x , balls[i].y , RADIUS , 0 , 2*Math.PI , true)
cxt.closePath();
cxt.fill();
}
}
function renderDigit( x , y , num , cxt ){
cxt.fillStyle = "rgb(0,102,153)";
for( var i = 0 ; i < digit[num].length ; i ++ )
for(var j = 0 ; j < digit[num][i].length ; j ++ )
if( digit[num][i][j] == 1 ){
cxt.beginPath();
cxt.arc( x+j*2*(RADIUS+1)+(RADIUS+1) , y+i*2*(RADIUS+1)+(RADIUS+1) , RADIUS , 0 , 2*Math.PI );
cxt.closePath();
cxt.fill();
}
}我是按着老师的思路, 做了个大同小异的时钟动画, 加入小球效果之前都是好的, 后来按着4-3加入小球效果后就显示不出来了QAQ 帮忙看看~