using System.Collections;using System.Collections.Generic;using UnityEngine;public class CollisionDetection : MonoBehaviour { public Collision c; // Use this for initialization void Start () { } // Update is called once per frame void Update () { OnCollisionEnter (); } void OnCollisionEnter(Collision c){ if (c.gameObject.name == "Wall") { Movement.MoveDirection = Vector2.zero; } }} 我可以传递参数,Collision c但我不能将它作为参数传递回来,当我这样做时expected 3,我的屏幕上出现了一堆语法错误,例如:Expected ),Expected ;
- 2 回答
- 0 关注
- 192 浏览
添加回答
举报
0/150
提交
取消
