2 回答
TA贡献1825条经验 获得超4个赞
默认 http 服务器仅接受一个“主机:端口”上的连接
答案取决于您将使用什么协议通过套接字进行通信。
我建议这样做:(非常简化)
让 http.Server 单独为您的 API 提供服务(它实现了 HTTP 1.*/2 协议,因此您无需担心)
实现你自己的“MultiSocketServer”,这样做:
2.1 实现 GracefulListener(必须实现 net.Listener)(当你不再需要它们时,你需要关闭你的套接字,对吧?)
2.2 实现 MultiSocketServer.Serve(l GracefulListener) (hello http.Server.Serve() ) 来服务单个连接(你通过套接字与客户端通信的协议在这里。像 net.textproto 这样的东西很容易实现,因为你 GracefulListener.Accept () 将返回 net.Conn)
2.3 添加方法MultiSocketServer.ListenAndServe(addr), MultiSocketServer.StopServe(l GracefulListener) 到你的MultiSocketServer
type MultiSocketServer struct {
listeners GracefulListener[] //or map?
// lots of other stuff
}
// looks familiar? (http.Server.ListenAndServe)
func (s *MultiSocketServer) ListenAndServe(addr string) {
ln, err := net.Listen("tcp", addr)
graceful_listner = &GracefulListener(ln)
s.listeners = append(s.listeners, graceful_listner)
go s.Serve(graceful_listner)
return graceful_listner
}
func (s *MultiSocketServer) StopServe(graceful_listner GracefulListener) {
graceful_listner.Stop()
//pseudocode
remove_listener_from_slice(s.listeners, graceful_listner)
}
当然,您需要添加错误检查和互斥锁(可能)来保护 MultiSocketServer.listeners 以使其线程安全。
在您的 main() 中启动您的 API http.Server,并初始化您的 MultiSocketServer。现在,从 http.Server 的 http.Handler/http.HandlerFunc 中,您应该能够调用 MultiSocketServer.ListenAndServe(addr) 来监听和服务您的套接字连接。
根据问题更新
但是,我不确定是否理解“在您的 main() 中”部分。如果我理解得很好,你说我有我的API,启动它后,我初始化MultiSocketServer。但是哪里?在我的 API 启动之后?或者您的意思是我将您的代码逻辑用作 API 会更好?每个请求都通过一个套接字
顺便说一句:更新 MultiSocketServer.ListenAndServe 以启动 Listen 并返回 graceful_listner
func main() {
//init MultiSocketServer
multi_socket_server = &MultiSocketServer{} //nil for GracefulListener[] is fine for now, complex initialization will be added later
// no listners yet, serves nothing
// create new Handeler for your "socket requests"
SocketRequestHandler := function(w http.ResponseWriter, r *http.Request) {
// identify client, assign him an address to connect
addr_to_listen := parse_request(r) //pseudocode
listener := multi_socket_server.ListenAndServe(addr_to_listen)
// TODO: handle errors
// now your multi_socket_server listen to addr_to_listen and serves it with multi_socket_server.Serve method in its own goroutine
// as i said MultiSocketServer.Serve method must implement your protocol (plaintext Reader/Writer on listener for now?)
save_listener_in_context_or_whatever_you_like_to_track_it(listener) //pseudo
}
SocketDisconnectHandler := function(w http.ResponseWriter, r *http.Request) {
// identify client
some_client := parse_request(r) //pseudocode
// get listener based on info
listener := get_listener_from_context_or_whatever(some_client) //pseudo
multi_socket_server.StopServe(listener)
// TODO: handle errors
}
//initialize your API http.Server
r := mux.NewRouter()
r.HandleFunc("/", HomeHandler)
r.HandleFunc("/products", ProductsHandler)
r.HandleFunc("/articles", ArticlesHandler)
r.HandleFunc("/socket_request", SocketRequestHandler) // added
r.HandleFunc("/socket_disconnect", SocketDisconnectHandler) //added
http.Handle("/", r)
// it creates new http.Server with DefaultServeMux as Handler (which is configured with your http.Handle("/", r) call)
http.ListenAndServe(":8080") // start serving API via HTTP proto
}
实际上,您可以调用multi_socket_server.ListenAndServe(addr_to_listen)和multi_socket_server.StopServe(listener)从您的 API 服务器中的任何处理程序。
每次调用multi_socket_server.ListenAndServe(addr_to_listen)它都会创建新的侦听器并为其提供服务,您必须控制它(不要在同一个地址上侦听一次以上(我认为它无论如何都会出错))
您的 MultiSocketServer.Serve 可能如下所示:
func (s *MultiSocketServer) Serve(l net.Listener) {
defer l.Close()
for {
// will listen for message to process ending in newline (\n)
message, _ := bufio.NewReader(conn).ReadString('\n')
// output message received
fmt.Print("Message Received:", string(message))
// sample process for string received
newmessage := strings.ToUpper(message)
// send new string back to client
conn.Write([]byte(newmessage + "\n"))
}
}
可能的 GracefulListener实现 github
还是您想实现完全不同的目标?=)
TA贡献2012条经验 获得超12个赞
基于我们的聊天讨论。
OVER带有大量伪代码的简化示例
import (
"net"
"encoding/json"
"errors"
)
type User struct {
name string
}
type Message {
Action string
Params map[string]string
}
type Server struct {
connected_users map[*User]net.Conn
users_connected_with_each_other map[*User][]*User
good_users map[string]*User
}
func (srv *Server) ListenAndServe(addr string) error {
ln, err := net.Listen("tcp", addr)
if err != nil {
return err
}
return srv.Serve(tcpKeepAliveListener{ln.(*net.TCPListener)})
}
func (srv *Server) Serve(l net.Listener) error {
defer l.Close()
for {
rw, e := l.Accept()
if e != nil {
return e
}
// you want to create server_conn here with buffers, channels and stuff
// to use async thread safe read/write from it
go srv.serve_conn(rw)
}
}
func (srv *Server) serve_conn(rw net.Conn) error {
dec := json.NewDecoder(rw)
var message Message
//read 1st message he sent, should be token to connect
dec.Decode(&message)
token := get_token(Message)
user, ok := srv.good_users[token]
if !ok {
return errors.New("BAD USER!")
}
// store connected user
srv.connected_users[user] = rw
for {
// async reader will be nice
dec.Decode(&message)
switch message.Action {
case "Message":
// find users to send message to
if chats_with, err := users_connected_with_each_other[user]; err == nil {
for user_to_send_message_to := range chats_with {
// find connections to send message to
if conn, err := srv.connected_users[user_to_send_message_to]; err == nil {
// send json encoded message
err := json.NewEncoder(conn).Encode(message)
//if write failed store message for later
}
}
}
//other cases
default:
// log?
}
}
}
func main() {
known_users_with_tokens := make(map[string]*User)
srv := &Server{
connected_users: make(map[*User]net.Conn),
users_connected_with_each_other: make(map[*User][]*User),
good_users: known_users_with_tokens, // map is reference type, so treat it like pointer
}
// start our server
go srv.ListenAndServe(":54321")
ConnRequestHandler := function(w http.ResponseWriter, r *http.Request) {
user := create_user_based_on_request(r)
token := create_token(user)
// now user will be able to connect to server with token
known_users_with_tokens[token] = user
}
ConnectUsersHandler := function(user1,user2) {
// you should guard your srv.* members to avoid concurrent read/writes to map
srv.users_connected_with_each_other[user1] = append(srv.users_connected_with_each_other[user1], user2)
srv.users_connected_with_each_other[user2] = append(srv.users_connected_with_each_other[user2], user1)
}
//initialize your API http.Server
r := mux.NewRouter()
r.HandleFunc("/", HomeHandler)
r.HandleFunc("/products", ProductsHandler)
r.HandleFunc("/articles", ArticlesHandler)
r.HandleFunc("/connection_request", ConnRequestHandler) // added
http.Handle("/", r)
}
打电话ConnectUsersHandler(user1, user2)让他们互相交流。
known_users_with_tokens[token] = user 允许用户连接到服务器
您需要实现异步读取器/写入器以连接到您的服务器。保持良好用户的有用结构。保护服务器结构成员并提供线程安全访问来更新它。
UDP
看起来像json.NewEncoder(connection).Encode(&message)并且json.NewDecoder(connection).Decode(&message)是异步和线程安全的。因此,您可以从不同的 goroutine 同时编写代码。无需手动同步,耶!
- 2 回答
- 0 关注
- 581 浏览
添加回答
举报
