1 回答

TA贡献1846条经验 获得超7个赞
这是缩进的问题。在您的代码中,pygame.KEYDOWN
仅在 event.type == pygame.QUIT
. “移动”pygame.KEYDOWN
事件处理:
running = True
while running:
# backround colour RGB
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# <--| INDENTATION
#If key pressed check wether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
print("key left pressed")
if event.key == pygame.K_RIGHT:
print("key right pressed")
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
print("key stroke has benn released")
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